General Update
Pillar Mage » Devlog
New
- Particle effects when being hit by a projectile.
- New text fonts.
- Added fullscreen resolution option.
- Added fullscreen button.
- New Mutations:
- Silence!: After casting 4 spells, you are silenced for 4 seconds.
- Shut Up!: After casting 2 spells, you are silenced for 3 seconds.
- Dull: -100% Critical Strike for Everyone
- Unblocked: -100% Block for Everyone
- No Tricks!: -100% Critical Strike and Block for Everyone
- Sweaty Palms: +100% Cast Time for the Player
- Eyes on the Prize: +100% Visibility for the Player, making them easier to detect.
- Covert: -50% Visibility for Enemies, making them harder to detect.
- New Boss Scene: Throne
- New Tier 3 Perk
- Invincibility Frames: Become temporarily invincible after taking damage, but you take 50% more damage.
- Ambidexterous Casting: Whenever you deal damage, you deal damage to another nearby visible enemy.
- Wizard of the Old: -100% mana cost. After casting 4 spells, you are temporarily silenced.
- Noble Mana: -100% mana cost. Damage you receive is redirected to your mana pool. You die if your mana reaches 0.
- Stroke of Fate: +777% damage to the first spell cast per scene.
- Charged Coil: -0.6s Mana Cooldown
- Great Conduit: +150 Mana Regen
- Observatory Box: -50% Spell Cooldown
- Static Codex: -100% Cast Time
- New Tier 2 Perk
- Directional Pad: Bonus damage and damage reduction against bosses, but your cursor is locked orthogonally and diagonally.
- New Rune
- Slam: Deal damage to nearby enemies and slowing them temporarily.
- New Rune Icons: Combustion, Beam, Blink, Slam, Wraith
Changes
- Refactored code for consistency.
- Improved description for Refreshed and Generous status effect.
- Improved homing rune minimum speed.
- It will only speed up the projectile if there is a valid target.
- Combustion rune projectile is now a piercing dynamic projectile.
- Can be affected by homing rune, making the circle move slowly towards the nearest enemy.
- Settings menu now uses PlayerPrefs.
- Removed blink rune cast range.
- You can now blink at any range, but you still won't be able to go through obstacles.
- Upgraded to 2023.2.
- UI canvases now in overlay instead of camera canvas.
- Now post-processing can be re-enabled while still having UGUI shaders.
- Scenes now use addressables.
- It loads very fast now.
Fixes
- Fixed audio settings not saving properly.
- Fixed entities momentarily appearing at the center of the map when being spawned.
- Fixed 2nd boss bar not appearing.
- Fixed offering event scene breaking when offering a rune.
- Fixed some status effects being persistent even after its duration.
- Fixed bug causing your own spells to apply debuff on you when being hit by someone else’s spells.
- Fixed bash rune not being able to hit enemies.
- Fixed blink rune not hitting enemies on the origin and target location.
- Runes like ignite should be applied to enemies after you teleport to them.
Files
pillar-mage-win.zip 38 MB
Version 7 Sep 21, 2023
Get Pillar Mage
Pillar Mage
A roguelike game inspired by Dota 2's Aghanim's Labyrinth, and many other games!
Status | Prototype |
Author | MisterNyan |
Genre | Platformer |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Unity |
Languages | English |
More posts
- General UpdateSep 14, 2023
- General UpdateSep 04, 2023
- Progress UpdateSep 03, 2023
- Progress UpdateAug 27, 2023
- General UpdateAug 24, 2023
- General UpdateAug 22, 2023
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