General Update
Pillar Mage » Devlog
- New Tier 2 Perk: Ninja Gear
- +1 Dodge Duration
- Dodging allows you to be ignored by a projectile for the duration of the dodge.
- New Rune: Homing
- Dynamic projectiles will seek the nearest target.
- New Rune: Ethereal
- Dynamic projectiles pierce through obstacles but become slow and expire after 3 seconds.
- Now uses pixel perfect camera.
- Serializer now supports tilemaps.
- New Event Scene: Offering
- New Fight Scene: Descent, Arena, Heights, Ascent
- New Puzzle Scene: Light-Up Tiles
- New Enemy: Rat Spider
- Boss attribute.
- This allows for boss-related effects.
- Giant Slime has this attribute.
- Added pseudo-vignette using fullscreen shader.
- I’m waiting for 2023 LTS.
Changes
- Some dynamic projectiles (like Bolt rune) now have a cooldown when hitting a target.
- This is for the Ethereal rune.
- Damage modifiers (critical strike, block, lifesteal, etc.) can now only trigger from direct projectile damage.
- It will no longer trigger from status effects like Ignite, and perks like Flower Lantern.
- It can still trigger from Thorns.
- Basically it only works on damage coming from projectiles.
- They are now called attack modifiers.
- New Dodge incoming attack modifier.
- When off-cooldown, you automatically dodge the next incoming projectile.
- The projectile you dodged cannot hit you temporarily.
- This duration can be increased.
- Scenes now follow the pattern Fight > Fight > Event/Puzzle > Fight > Fight > Event/Puzzle > Fight > Fight > Boss.
- Visiting a boss scene now always increases reward and mutation points to the next tier.
- Visiting a fight scene no longer increases reward and mutation points.
- Visiting a cache or puzzle scene now slightly increases reward and mutation points.
- Reward and mutation points are now calculated just before you visit a new scene.
- This will make the next scenes have better rewards and stronger mutations.
- Picking up the ethereal dagger will re-roll the next rewards and mutations.
- Scenes now use tilemaps.
- Slime vision cone is now 360 degrees.
- They can see from the back of their… head?
- Lights On puzzle scene now has more puzzles.
- Cave fight scene left-most room is now slightly easier.
- Some UI animations are now faster.
- Improved pathfinding for some enemies.
- Still a bit derpy.
- Ghost birds are now harder to detect.
- Hit feedback color to red.
- Thorns rune radius to 3.
- Rewards for fight scenes are now always runes.
- Rewards for boss scenes are now always perks.
- Boss Scene: Nest
- Increased giant slime max health to 4000.
- Event Scene: Well
- Buff charges now also reduced when visiting a boss scene.
- Increased charges to 5.
Removed
- Removed Safe Scene: Camp
Fixes
- Fixed some UI elements being squished when it is shown for the first time.
- Fixed bug where owned perks and perks that are in the current scene are reappearing as rewards for the next scene.
- Fixed combustion rune not being shown as compatible with damage-related runes.
- Fixed thorns rune not displaying properly for the player.
- Fixed piercing projectiles with limited number of hits not stopping at the last hit enemy.
- Fixed projectiles piercing through tilemaps if they are fast enough.
- Fixed nest boss scene not removing the X in the spells tab after defeating the boss.
- Fixed scene deserializer not properly deserializing deferred objects from a reference point.
- Basically, there were stuff in the scene that should be there but wasn’t loaded in because they were waiting for something to be loaded in first.
Files
pillar-mage-win.zip 38 MB
Version 6 Sep 14, 2023
Get Pillar Mage
Pillar Mage
A roguelike game inspired by Dota 2's Aghanim's Labyrinth, and many other games!
Status | Prototype |
Author | MisterNyan |
Genre | Platformer |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Unity |
Languages | English |
More posts
- General UpdateSep 21, 2023
- General UpdateSep 04, 2023
- Progress UpdateSep 03, 2023
- Progress UpdateAug 27, 2023
- General UpdateAug 24, 2023
- General UpdateAug 22, 2023
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