General Update


New

  • New Tier 2 Perk: Ninja Gear
    • +1 Dodge Duration
    • Dodging allows you to be ignored by a projectile for the duration of the dodge.
  • New Rune: Homing
    • Dynamic projectiles will seek the nearest target.
  • New Rune: Ethereal
    • Dynamic projectiles pierce through obstacles but become slow and expire after 3 seconds.
  • Now uses pixel perfect camera.
  • Serializer now supports tilemaps.
  • New Event Scene: Offering
  • New Fight Scene: Descent, Arena, Heights, Ascent
  • New Puzzle Scene: Light-Up Tiles
  • New Enemy: Rat Spider
  • Boss attribute.
    • This allows for boss-related effects.
    • Giant Slime has this attribute.
  • Added pseudo-vignette using fullscreen shader.
    • I’m waiting for 2023 LTS.

Changes

  • Some dynamic projectiles (like Bolt rune) now have a cooldown when hitting a target.
    • This is for the Ethereal rune.
  • Damage modifiers (critical strike, block, lifesteal, etc.) can now only trigger from direct projectile damage.
    • It will no longer trigger from status effects like Ignite, and perks like Flower Lantern.
    • It can still trigger from Thorns.
    • Basically it only works on damage coming from projectiles.
    • They are now called attack modifiers.
  • New Dodge incoming attack modifier.
    • When off-cooldown, you automatically dodge the next incoming projectile.
    • The projectile you dodged cannot hit you temporarily.
      • This duration can be increased.
  • Scenes now follow the pattern Fight > Fight > Event/Puzzle > Fight > Fight > Event/Puzzle > Fight > Fight > Boss.
  • Visiting a boss scene now always increases reward and mutation points to the next tier.
  • Visiting a fight scene no longer increases reward and mutation points.
  • Visiting a cache or puzzle scene now slightly increases reward and mutation points.
  • Reward and mutation points are now calculated just before you visit a new scene.
    • This will make the next scenes have better rewards and stronger mutations.
  • Picking up the ethereal dagger will re-roll the next rewards and mutations.
  • Scenes now use tilemaps.
  • Slime vision cone is now 360 degrees.
    • They can see from the back of their… head?
  • Lights On puzzle scene now has more puzzles.
  • Cave fight scene left-most room is now slightly easier.
  • Some UI animations are now faster.
  • Improved pathfinding for some enemies.
    • Still a bit derpy.
  • Ghost birds are now harder to detect.
  • Hit feedback color to red.
  • Thorns rune radius to 3.
  • Rewards for fight scenes are now always runes.
  • Rewards for boss scenes are now always perks.
  • Boss Scene: Nest
    • Increased giant slime max health to 4000.
  • Event Scene: Well
    • Buff charges now also reduced when visiting a boss scene.
    • Increased charges to 5.

Removed

  • Removed Safe Scene: Camp

Fixes

  • Fixed some UI elements being squished when it is shown for the first time.
  • Fixed bug where owned perks and perks that are in the current scene are reappearing as rewards for the next scene.
  • Fixed combustion rune not being shown as compatible with damage-related runes.
  • Fixed thorns rune not displaying properly for the player.
  • Fixed piercing projectiles with limited number of hits not stopping at the last hit enemy.
  • Fixed projectiles piercing through tilemaps if they are fast enough.
  • Fixed nest boss scene not removing the X in the spells tab after defeating the boss.
  • Fixed scene deserializer not properly deserializing deferred objects from a reference point.
    • Basically, there were stuff in the scene that should be there but wasn’t loaded in because they were waiting for something to be loaded in first.

Files

pillar-mage-win.zip 38 MB
Version 6 Sep 14, 2023

Get Pillar Mage

Leave a comment

Log in with itch.io to leave a comment.