General Update
Pillar Mage » Devlog

New
- New Puzzle Room: Lights On
- Has rune and perk reward multiplier of 150%.
- New player character design.
- New Runes
- Vampirism: +100 lifesteal for 10 seconds.
- Raze, Destroy, Obliterate: +25%/50%/100% Damage
- Empower: +100% damage for the next spell cast.
Changes
- Changed how mana cost, health cost, cooldown, and cast time are calculated.
- Additional values are now added after getting the minimum values.
- Old = Max(Minimum, Additional) * Multiplier
- New = (Minimum + Additional) * Multiplier
- Fully migrated to the new input system.
- Can now cast continuously by holding the spell cast key.
- Lowered player jump strength to adapt with the new input system. Overall jump height should be similar.
- You can now switch loot targets via mouse wheel.
- The cursor is now on top of all other UI elements.
- BeforeStatusAdded listeners are now ordered by priority regardless of whether it's the status being added or not.
- This means that the listener of the status being added can now be called if it has a higher priority.
Fixes
- Fixed UI input flickering when the camera is moving.
- Fixed spells being unequipped when changing runes.
- Fixed HUD being messed up when changing runes.
- Fixed perk effects being dispelled when leaving a room.
- Fixed Angry Ghost perk reducing outgoing damage instead of increasing it.
- Fixed Sad Ghost immediately expiring after hitting 1 enemy, and the slowing effect being permanent.
- Fixed Beam rune expiring after hitting 1 enemy.
- Fixed Beam rune not formatting description.
Balance
- Sinister Gauze Max Mana from -100 to -200.
- Initial rune rewards are now less.
- This is to buff puzzle rooms, and future implementations.
Files
pillar-mage-win.zip 38 MB
Version 3 Aug 22, 2023
Get Pillar Mage
Pillar Mage
A roguelike game inspired by Dota 2's Aghanim's Labyrinth, and many other games!
Status | Prototype |
Author | MisterNyan |
Genre | Platformer |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Unity |
Languages | English |
More posts
- General UpdateSep 21, 2023
- General UpdateSep 14, 2023
- General UpdateSep 04, 2023
- Progress UpdateSep 03, 2023
- Progress UpdateAug 27, 2023
- General UpdateAug 24, 2023
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