General Update


New

  • New Puzzle Room: Lights On
    • Has rune and perk reward multiplier of 150%.
  • New player character design.
  • New Runes
    • Vampirism: +100 lifesteal for 10 seconds.
    • Raze, Destroy, Obliterate: +25%/50%/100% Damage
    • Empower: +100% damage for the next spell cast.

Changes

  • Changed how mana cost, health cost, cooldown, and cast time are calculated.
    • Additional values are now added after getting the minimum values.
    • Old = Max(Minimum, Additional) * Multiplier
    • New = (Minimum + Additional) * Multiplier
  • Fully migrated to the new input system.
  • Can now cast continuously by holding the spell cast key.
  • Lowered player jump strength to adapt with the new input system. Overall jump height should be similar.
  • You can now switch loot targets via mouse wheel.
  • The cursor is now on top of all other UI elements.
  • BeforeStatusAdded listeners are now ordered by priority regardless of whether it's the status being added or not.
    • This means that the listener of the status being added can now be called if it has a higher priority.

Fixes

  • Fixed UI input flickering when the camera is moving.
  • Fixed spells being unequipped when changing runes.
  • Fixed HUD being messed up when changing runes.
  • Fixed perk effects being dispelled when leaving a room.
  • Fixed Angry Ghost perk reducing outgoing damage instead of increasing it.
  • Fixed Sad Ghost immediately expiring after hitting 1 enemy, and the slowing effect being permanent.
  • Fixed Beam rune expiring after hitting 1 enemy.
  • Fixed Beam rune not formatting description.

Balance

  • Sinister Gauze Max Mana from -100 to -200.
  • Initial rune rewards are now less.
    • This is to buff puzzle rooms, and future implementations.

Files

pillar-mage-win.zip 38 MB
Version 3 Aug 22, 2023

Get Pillar Mage

Leave a comment

Log in with itch.io to leave a comment.