Progress Update
Pillar Mage » Devlog
New
- Enemy mutations. Some enemies gain new spells and/or change appearance depending on the total mutation points the player has accumulated.
- New Enemy: Ghost Bird
- Poor vision but can cast a powerful spell.
- Visual feedback when taking damage.
- Brief flash effect.
- New Scene Type: Cache
- These scenes may be dangerous depending on the player’s choice.
- May provide bonuses.
- New Cache Scene: Well
- New Puzzle Scenes: Cliff, Road
- New Fight Scenes: Cave, Bridge
- New Runes
- Expand/Maximize: Effects are 30%/60% bigger.
- New Tier 1 Perks
- Spectral Veil: Grants a temporary barrier upon receiving damage but makes barriers weaker.
- Magic Marker: Restore mana upon dealing damage.
- Apprentice Wand: Gain health and mana regen when casting spells.
- New Tier 2 Perks
- Bulwark: Grants a permanent barrier that regenerates overtime.
- Odorless Charm: Gain 200 temporary barrier at the start of each scene, and upon taking this perk.
- Sun Word: Deal damage per second to nearby enemies.
- Red Mist: Casting spells deal damage to nearby enemies, but your spells also cost health.
- Valiant Pose: Gain temporary critical strike damage when casting spells.
- Stalwart Pose: Gain temporary block when casting spells.
- Dragon Bread: Healing overtime.
- Furious Ghost: Bonus outgoing damage.
- Glove of Pain: Even more outgoing damage but you also take more damage.
- Silence Mechanic: You cannot cast spells when silenced.
- Players are silenced in some puzzle scenes.
- Players are now warned if a rune does not contribute to a spell.
- Like using a mana cost reduction rune, and nothing else.
Changes
- Changed how rewards are calculated.
- Rune and perks now share the same amount of points.
- This means that the total number of rewards per scene are less.
- Rune and perks now share the same amount of points.
- Significantly reduced reward and mutation points.
- This makes cache and puzzle scenes significantly important now.
- Reduced reserved rune slots to 5.
- Reduced flower lantern damage to 5 and disable duration to 3.
- Raze/destroy/obliterate runes changed to 50%/100%/200% damage increase.
- Catapult rune increased explosion radius to 200% of the projectile's size.
- It should be easier to hit multiple enemies with it now.
- Character controller now works with effector 2Ds.
- Slightly improved character controller physics.
- Now has a higher priority than Unity's physics.
- Hopefully would feel a bit less janky.
- Streamlined rune stats for future runes.
- This allows for new runes that modify other runes, such as homing missiles or duplicating projectiles.
Fixes
- Fixed combustion only being able to hit 1 enemy.
- Fixed dynamic projectiles not bouncing if it hits multiple obstacles at the same time.
Get Pillar Mage
Pillar Mage
A roguelike game inspired by Dota 2's Aghanim's Labyrinth, and many other games!
Status | Prototype |
Author | MisterNyan |
Genre | Platformer |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Unity |
Languages | English |
More posts
- General UpdateSep 21, 2023
- General UpdateSep 14, 2023
- General UpdateSep 04, 2023
- Progress UpdateAug 27, 2023
- General UpdateAug 24, 2023
- General UpdateAug 22, 2023
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